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TheGorondorf
I like making the pixel squares and drawing the things for the games.

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Enemy showcase: Ottomaneater and Woodchip

Posted by TheGorondorf - March 10th, 2024


Hello again!


Saw some people enjoyed the previous post about the enemies featured in Baldomero's Ballad, so might as well keep doing it. Today we have two foes I'll make sure people hate a lot just like the things they were inspired by, Woodchip and Ottomaneater!



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·Woodchip: small little creatures that enjoy tormenting children and adults alike. Don't let the size fool you, they can move quite fast.


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·Ottomaneater: you can find these terrible demons flying all over Lord Barren's villa, terrorizing intruders with their sharp fangs and their lack of lumbar support.




I'm quite happy about these two, even if one of them is just a piece of furniture. Let's go with the Fleaman replacement, the Woodchip. It was inspired by a Zulu creature known as the Tokoloshe. It's a mischievous evil spirit that goes around doing terrible things and they also can turn invisible by drinking water. Couldn't find a lot of physical descriptions for it but the size works wonders as a Fleaman-type enemy!


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Source: The South African Tokoloshe, Roadtravel


The other creature is none other than... A stool. Well granted, I was slightly inspired by the Japanese yokai known as the Kasa-Obake, as well as another creature from the Bloodstained series, the Dullahammer Head. The former is an spirit that posses an umbrella and licks you. I honestly don't know if the latter was inspired by a monster or demon in particular, but I still like its design.


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Source: Monster Month: Kasa-Obake, Legends of Windemere


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Source: Dullahammer Head, Bloodstained Wiki


And those are two more foes that I made for BsB. Levels are coming along nice, but I'm studying hard from the old Castlevania games (the bad ones too) to understand what works and what doesn't. I don't recommend studying from games you enjoy speedrunning by the way, your "gotta go fast" mindset has to be put into sleep mode in order to analyze the enemy spawn points and the structure of the levels.


Oh and go to hell Dracula X, the only thing I've learned from you is that everything you try you fail at it.


Stay tuned for more as always!


-Ray


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