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TheGorondorf
I like making the pixel squares and drawing the things for the games.

Age 27, Male

Joined on 4/8/12

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Thanks for the feedback!

Posted by TheGorondorf - 1 month ago


Happy April folks!


I know it's April 1st but this is not a joke: thanks a lot for the feedback! Since I managed to learn how to do it, I just decided to straight up adding all the features I addressed in the previous post.


iu_1183359_4097402.png


Good thing about the menu looking bare and ugly is that it will prevent people from staying inside of it longer than they need to. The subweapon toggle was also quite easy to add as well, thank you me past me for putting everything nicely labeled and divided.


Right now I'm reworking he subweapon booster events that allow the player to spawn more than one projectile at a time (something something Ray's trying to sound like he knows something about making games that is not turning everything into bullets). I'm aiming at finishing the game this year just to prove to myself that I can do it without crunching or adding pointless mechanics or features just for the sake of bloating the game. Baldomero's Ballad was, is and will be a short game. No minigames, no Riddler trophies to collect in order to get the true ending, and no grinding up to rank 35 to unlock a new character that you can also get by paying 10 bucks for it.


Like I said, thanks for sharing your thoughts to everyone who decided to do so, and stay tuned for more as per usual!


-Ray


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