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TheGorondorf
I like making the pixel squares and drawing the things for the games.

Age 28, Male

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Micro update: f@#! the Double and Triple Shot power up

Posted by TheGorondorf - May 19th, 2024


Hi,


I want to divert your eyes towards these 2 small icons for a second:


iu_1206525_4097402.png

iu_1206524_4097402.png

iu_1206526_4097402.png


You played the OG Castlevania, you know what those are. If you haven't, that's just a power up featured in the original game, Dracula's Curse and Super Castlevania IV (and Chronicles but come on that's a remake of the first game don't be one of those people). This basically allows you to use an equipped subweapon in your prosession (it's been a long day let me make outdated jokes) more than once before you have to wait for it to stop being on-screen. Are we all now in the same boat? Yeah? Great! Now please stare at this set of events:


iu_1206527_4097402.png

iu_1206528_4097402.png


That's the sequence of events for the Fire Bomb subweapon. And it's because of this wonderful, WONDERFUL sequence of events that I'm going to remove the Double and Triple Shot from the game. Why, you might be wondering?


BECAUSE I SPENT 3 DAYS TRYING TO UNDERSTAND WHY IT'S NOT WORKING AS INTENDED THAT'S WHY.


You see, sometimes when people enjoy rummaging around game files they find stuff that makes them wonder "hmm, I wonder why this was not included in the final game?" and then they start making their own conspiracy theories about it. Well, not with this dev trust me. If I remove or discard something from any of the projects I'm working on, I want to be as clear as possible with the people that will be playing my games. I think it also helps folks understand that making certain features in a video game is not as "simple" as they believe. Again, see any of my posts regarding stairs.


Small update just to give you a heads up about how sometimes you think you have everything figured out only to say "hey, I wonder why I didn't try this before?" and then have to scrap everything in order to make things work. You can always learn from mistakes though, so try to keep it positive if you ever have to deal with something like this.


RIP Double and Triple Shot, I won't miss you that much (but the players will, I guess?)


-Ray


PS nevermind I fixed it yay :D


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Comments

So far so good man. Keep at it!

Haha I totally understand. I also use Construct- it's so frustrating when everything seems perfect and there is still something wrong. Feels even worse when you figure it out and it was like the easiest, dumbest, thing ever!
If it's driving you mad- you should leave it out, we understand.

(I do wonder though if it has something to do with "On animation finished", I have a lot of issues with this because stuff overlaps weirdly and I have to instead change it to when the last frame appears for some reason. I would have to know more about where in that sequence stuff is going wrong.. right from the start? But if you haven't been able to figure it out I probably can't either LOL )

Yeah, certain actions in Construct are definitely not suited for people who want to keep their sanity at bay. For animation stuff NOT tied to NPCs or the player itself I definitely recommend to not bother with multiple animations and make a long one instead, for some reason tying up multiple ones creates more conflict than just doing a "on finished" once. Also sub events, when in doubt just turn the sub event into a regular one. 90% of the issues are sub events not sub... Eventing.