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TheGorondorf

11 Game Reviews

2 w/ Responses

Fun little game! Good sound, simple visuals. Works if you are in a small break or two from doing other stuff.

Really cute and fun! I like the overall structure and goal, but I'd give a bit more of leeway with the amount of time you have to extinguish the fire. Really good regardless, looking forward to see more!

Solid, fun and simple. Not much else to say, good one!

Looking really swell for sure! Love everything about it, and level design is nice too. One advice though: make sure to let people play and give you feedback about certain enemy or platform placement. I'm the first one guilty of falling into the "oh if I can figure this out other will too" thing when making a game. But yeah, awesome job!

WLCSoft responds:

Thank you very much! I'm glad you like it. 😄 Yeah, I think it's very important to listen to the players. You're totally right. I've already made some changes in the game based on the feedback I've got and I think it's getting a little better because of this. I'll be honest, it hurts to hear a negative feedback, but I will never know what to improve in my game If I only listen to the positive reviews. It's hard but it's the best way. 🙂

Brilliant. Nothing wrong with this game at all, pure perfection.

Pretty awesome! Love everything about it. Would love to see more of it!

I like the potential the game shows, the parry feels powerful and very fun to trigger. However, I see some things that might lower the quality of the overall experience. Here are some thoughts:

-The enemies work too much towards perfect parries, and that makes the combat go into a simple "wait till parry" mechanic that holds the momentum completely (specially the shield enemies).

-The healing system takes tooooooo long to trigger, and while it heals you completely once active, the amount of enemies you have to defeat to get it doesn't make it that worth it. A good solution could be either allow it to be active faster without giving you full health or to reward perfect parries with more health orbs.

-Knockback with simple parries is a tad too big and gets annoying while on a ledge. A smaller distance travelled could work wonders!

-You can cheese ledge enemies with the huge amount of time you can stay in the air while doing a jump attack and hitting something (potential for skips if you are looking for that though!)

That's pretty much it for what I've played. Keep it up and looking forward to see how the game improves!

Cute fun little thing you made! Really love the drifting input feel, good job!

One of the most awesomest flash shooter I´ve never played. But I´ve got a little problem: when I close the game, my profile is erased

mmankt responds:

are you sure you're logged in while playing? the game auto-saves when you change the load-out, options and the round ends. you can also try to log out and play the game- it will load your offline local files.

What about put V mask?That would be sooooooo awesome!!!

I like making the pixel squares and drawing the things for the games.

Age 27, Male

Joined on 4/8/12

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